Once charged, the player can open the Abilities menu, which brings the combat into slo-mo, thus allowing players a pseudo-turn-based menu from which to activate characters’ Abilities, use Items or cast Spells at the cost of charged ATB gauges. For example, the game combines snappy timing and combo-driven fighting mechanics with ATB meters that charge over time. Just like our leading ladies Tifa and Aerith, underneath that beautiful exterior lies a robust combat system that packs a devastating punch.Ĭombat in this game is an absolute joy, providing plenty of challenge and nous with a smartly designed system that takes inspiration from the original’s turn-based roots. Speaking of combat, FF7R is way more than just a pretty face. The immersion in combat is some of the best I’ve ever seen in gaming, and calling upon Final Fantasy’s trademark Summons to assist in combat regularly feels like nothing more than an excuse to just ogle at these visual spectacles. Even the menus and UI are generously easy on the eyes. In fact, nothing screams ‘THIS WORLD FEELS REAL’ quite like NPCs discussing conspiracy theories behind the latest terrorist attacks. One night in Wall MarketĪs I walked across the different parts of Midgar, I often found myself listening in on the gossip floating around town. The slums, on the other hand, are dirty and ragged, but feel alive and lived in. The mako reactors’ bright neon/fluorescent lights are juxtaposed against homey-looking, middle-class suburban neighbourhoods, complete with primly-maintained basketball courts. Each version brings out different subtleties in the characters, but you can’t go wrong with either.īeyond the characters, Midgar has never looked better. I also wanted to give a special shout out to the voice acting in this game, which is excellent in both Japanese and English. Yet, they’ve also given him a pair of black shades that modernise his look and accentuate his character’s badassery. I particularly loved the tweaks to Barret’s design – which stays faithful to the original by keeping his mountainous physique and gun arm. Neither does Tifa’s (initially questionable) white tank top, black mini-skirt, and trademark fighting gloves get-up. Cloud’s spiky hair, blue-ish green eyes, and iconic buster sword never looked out of place in the world of FF7R. Plenty of love and care was poured into the reimagining of this fantastical world, its beloved characters, and a timeless tale that took the gaming world by storm back in 1997.Ĭharacters are beautifully reimagined while staying true to what made their designs unique. From flamboyant combat sequences to delectable in-engine cinematics, all the way to its delicately handled lip-syncing (for both Japanese AND English versions of character dialogue), it’s apparent. Beauty and the Beastįrom the get-go, FF7R is a true sight to behold. Take my breath awayįor the sake of my sanity though, I’ll just refer to it as FF7R from here on out. But if you get the free upgrade from the PS4 version, EPISODE INTERmission is sold separately (sigh).Ĭatch that? No? Just read it again. Better yet, if you purchase it on PS5, it will include the EPISODE INTERmission (Yuffie) DLC. The following will be a review for Final Fantasy VII Remake (FF7R), specifically its 2021 PlayStation 5 iteration, which has the redonkulously cluttered name: Final Fantasy VII Remake Intergrade (sigh). In transforming the original turn-based Japanese Role-Playing Game (JRPG) into a modern, cinematic-driven, Action RPG, Square Enix has breathed new life into Final Fantasy VII while still preserving the magic that made the original so special. Clearly, the team at Square Enix had balls of steel because that’s exactly what they went ahead and did. Reinventing a classic while also straying away from the revered original takes a lot of balls. Retelling one of gaming’s first true Odysseys is no simple feat.
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